Super Smash Bros: Differences Between 3DS and Wii U Versions Revealed
We were wondering how Nintendo was going to differentiate between the Nintendo 3DS and Wii U versions of the next Super Smash Bros. title, and Nintendo has finally let us know.
We were rather skeptical when we first heard that the 3DS and Wii U versions of Super Smash Bros. were both going to have the same exact rosters. It almost made it seem like the 3DS version was going to simply be a miniature version of the Wii U game. In all actuality, both titles are going to be fairly different from one another.
While both games share the same roster of fighters, the stages where they will do battle are going to be extremely different and will be dependent on which system you are using to play Super Smash Bros. The Wii U battlefields for Super Smash Bros. are going to be based on various Nintendo home console titles. On the other hand, the Nintendo 3DS’ stages are going to be based on locations from previous, handheld Nintendo games. For example, the 3DS Smash Bros. will have the following stages: Reset Bomb Forest (Kid Icarus), the Spirit Train (The Legend of Zelda: Spirit Tracks), Gerudo Valley (The Ocarina of Time 3D), Arena Ferox (Fire Emblem), Tortimer Island (Animal Crossing), Prism Tower (Pokemon X/Y), 3D Land (Super Mario 3D Land) and the Living Room from Nintendogs, just to name a few.
The Wii U version of Super Smash Bros. will feature the following stages: Mario Galaxy, Pyrosphere (Metroid: Other M), Boxing Ring (Punchout), Skyloft (Skyward Sword), Garden of Hope (Pikmin), the Wii Fit Studio, Meta Knight’s Halberd airship and much more. A few stages will appear on both systems but will have completely different layouts. The Wii U version will have a jukebox of songs to select from, where you can adjust which songs appear more frequently than others, while the 3DS stages will only have two songs available per level. Some levels will feature boss characters from various Nintendo titles (such as the Yellow Devil from Mega Man and Ridley from Metroid) that all fighters should engage while simultaneously battling each other. Each boss you encounter can be exploited in clever ways to cause significant damage to your fellow combatants.
In terms of graphics, the 3DS’ fighters will move at 60 frames per second, while certain Pokemon and assist trophies will popup running at 30 frames per second in order to not slow down your characters’ movement. Even if you were to engage the 3D Slider of the Nintendo 3DS, your characters will still move at 60 frames per second.
The last piece of exclusive content to the Nintendo 3DS version of Super Smash Bros. is the Smash Run game mode. Smash Run will have four players separately entering a dungeon, fighting enemies to level up, exploring and locating power ups. Once five minutes have passed in the dungeon, all four players will enter an all-out brawl and featuring their powered up characters. The enemies you encounter during Smash Run will be taken from a multitude of Nintendo franchises.
The Nintendo 3DS version of Super Smash Bros. will debut this summer while we can expect its Wii U counterpart to arrive in winter 2014. There will also be a way to link your 3DS title to your Wii U title if you happen to own both consoles and a copy of Super Smash Bros. for each.